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32
README.md
32
README.md
@ -113,7 +113,8 @@ nvim
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That's it! `vim.pack` will install all the plugins from your config. Use
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That's it! `vim.pack` will install all the plugins from your config. Use
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`:lua vim.pack.update(nil, { offline = true })` to inspect plugin state and
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`:lua vim.pack.update(nil, { offline = true })` to inspect plugin state and
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`:lua vim.pack.update()` to fetch updates.
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`:lua vim.pack.update()` to fetch updates (`:write` applies updates, `:quit`
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cancels them).
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#### Read The Friendly Documentation
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#### Read The Friendly Documentation
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@ -169,17 +170,36 @@ After installing all the dependencies continue with the [Install Kickstart](#ins
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#### Windows Installation
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#### Windows Installation
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<details><summary>Windows with Microsoft C++ Build Tools and CMake</summary>
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<details><summary>Windows with Microsoft C++ Build Tools and CMake</summary>
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Installation may require installing build tools and updating the run command for `telescope-fzf-native`
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Kickstart's default config is make-only for `telescope-fzf-native.nvim`.
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If `make` is unavailable, the plugin is skipped.
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See `telescope-fzf-native` documentation for [more details](https://github.com/nvim-telescope/telescope-fzf-native.nvim#installation)
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Recommended: install `make` (see the chocolatey section below).
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This requires:
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If you want a CMake-only setup, customize `init.lua` in two places:
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- Install CMake and the Microsoft C++ Build Tools on Windows
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1. Include `telescope-fzf-native.nvim` when `cmake` is available:
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```lua
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```lua
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{'nvim-telescope/telescope-fzf-native.nvim', build = 'cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release && cmake --build build --config Release && cmake --install build --prefix build' }
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if vim.fn.executable 'make' == 1 or vim.fn.executable 'cmake' == 1 then
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table.insert(plugins, gh 'nvim-telescope/telescope-fzf-native.nvim')
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end
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```
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```
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2. In the `PackChanged` hook, use CMake when `make` is unavailable:
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```lua
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if name == 'telescope-fzf-native.nvim' then
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if vim.fn.executable 'make' == 1 then
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run_build(name, { 'make' }, ev.data.path)
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elseif vim.fn.executable 'cmake' == 1 then
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run_build(name, { 'cmake', '-S.', '-Bbuild', '-DCMAKE_BUILD_TYPE=Release' }, ev.data.path)
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run_build(name, { 'cmake', '--build', 'build', '--config', 'Release', '--target', 'install' }, ev.data.path)
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end
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return
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end
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```
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See `telescope-fzf-native` documentation for [build details](https://github.com/nvim-telescope/telescope-fzf-native.nvim#installation).
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</details>
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</details>
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<details><summary>Windows with gcc/make using chocolatey</summary>
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<details><summary>Windows with gcc/make using chocolatey</summary>
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Alternatively, one can install gcc and make which don't require changing the config,
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Alternatively, one can install gcc and make which don't require changing the config,
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@ -3,6 +3,11 @@
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--
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--
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-- See the kickstart.nvim README for more information
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-- See the kickstart.nvim README for more information
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-- Example:
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-- Iterate over all Lua files in the plugins directory and load them
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-- vim.pack.add({ 'https://github.com/folke/trouble.nvim' })
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local plugins_dir = vim.fn.stdpath 'config' .. '/lua/custom/plugins'
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-- require('trouble').setup {}
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for _, file in ipairs(vim.fn.readdir(plugins_dir)) do
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if file:match '%.lua$' and file ~= 'init.lua' then
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local module = file:gsub('%.lua$', '')
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require('custom.plugins.' .. module)
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end
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end
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